SuperKart_0.1
A downloadable game
Mario Kart-ish game made to mimic the drift system (no items or opponents, just a simple obstacle course). Use arrows to accelerate and turn, space to drift and build up boost (two tiers, watch the light-grey pistons on the sides of the car).
Press enter to start. Use backspace to respawn.
Press Ctrl + LeftShift + RightShift to toggle UI on/off.
Engine-tier is increased at the milestones (displayed by number on right side of screen). Press Enter to reset (otherwise the current tier is retained at restart, allowing you to try again at a higher speed).
Made in five days for a jam i started more than a week late on. :,)
Very unfinished and rushed (didn't have time for environments or a theme beyond "futuristic racer"), but functional and with a decent sense of speed and weight.
Good enough for a first attempt, though admittedly somewhat unfitting for the game jam (I just wanted to try making Mario Kart controls :) ).
- Features i had planned but didn't finish in time (might get added after gamejam): -
Engine effects (fire plume that grows with the vehicles speed).
Jump mechanic (akin to mario kart, to cross small gaps and take shortcuts/alternate routes).
Game-over system (Detecting a crash was inconsistent and unreliable, so i disabled it...).
Smoother decrease to turning radius (rather than the vehicle instantly ceasing to turn when the button is let go. Feels too stiff).
Better track variation.
Brutalist environment (hence the concrete road).
Minor story elements to go with the theme (A mentor communicating via radio, warning you when reaching the highest speeds. Game-over screen. Victory screen).
Fixing the UVs for the vehicle model... (I used the body of the MKWii B-wing as a basis for the vehicle, meant as a slight reference, but the models UVs where distorted and i had other priorities.)
-Known bugs-
Velocity does not decrease when crashing.
Can reverse in air when falling off course, flying upwards instead of falling...
Can stall vehicle if falling onto course at steep angle.
Camera. I don't know what it's up to sometimes...
When reaching the end of the course, an oversight with the timer trigger causes the stopped timer to continue counting when pressing the up/down arrow keys.
---V 0.1.1---
Respawn now triggers automatically when the player falls below -200 units.
Added simple timer and engine tier display.
Increased render distance.
-
Fixed engine tier milestones, now increase top speed correctly. (technically worked, but variables where swapped around in a hurry and only had a miniscule effect)
| Updated | 3 days ago |
| Published | 6 days ago |
| Status | Prototype |
| Author | SCHNEK |
| Genre | Racing |
| Content | No generative AI was used |

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